Illustration & Visual Narrative - Lecture & Exercise
  24.9.2024 - 27.9.2024 / Week 1 - Week 6
Aw Wen Chia / 0368828
  
    Illustration & Visual Narrative / Bachelor of Design (Honours) in
    Creative Media
  
Task 1
TABLE OF CONTENTS
  1. LECTURES
  
  Week 1: 
  CHARACTER DESIGN BASICS
  
  Stylized Design:
  
  Iconic: Recognisable even with just their silhouettes.
  Simplicity: Understandable designs to viewers.
  Unique: Memorable, has an impact on viewers.
  Fig 1.1, Stylized Design
  
  Principle of Character Design:
  
  Shapes: The identity of a character, different shapes relate to
    different personality types.
  
  Colours: Determines the basic characteristics of the character, and
    relates to different emotions.
  
  Emphasis & Contrast: Emphasize and contrast visual elements to
    make characters stand out.
  
  Harmony: All shapes, lines, colours, motifs and patterns should
    harmonize with each other.
  
  Expression & Poses: Have expressive behaviours, quirks and
    personalities to appeal to viewers.
  
  Fig 1.2, Alladins Character Designs
  
  Week 2:
  CHIAROSCURO
  
  An Italian term which means "light-dark".
  Fig 1.3, The Matchmaker (Honthorst, 1625)
  
  Clear Tonal Contrast - The three-dimensional volume and modelling of
    objects and figures.
  
  Increases Dramatic Tension - In a scene, with the usage
  Predominantly used in a dark setting - Helps focuses on the subject
  
  Makes a scene more Emotional and Impactful
  Negative Space: The space or background that surrounds the
    subject and or object.
  
  Fig 1.5, Positive and Negative Spaces
  
  Week 3:
  COMPOSITION THEORY
  
  Visual Types and Shots
  
  
    The photographer chooses how to arrange the object in the frame. Composed
    shots should be arranged as the focus of the scene to stand out.
  
  Fig 1.6, Establishing Shot
  
  Basic Composition Visual Rules
  
  Visual Narrative: Composition should compliment the subject and
    reflect the narrative.
  
  Visual Flow: Determines the path viewer's eyes through the visual.
  
  Visual Balance: Subtly guides the viewer's eyes around the visual.
  
  Visual Hierarchy: Visualizing and focusing on the subject matter has
    a huge effect on the composition.
  
  Different Types of Shots
  
  Establishing: A wide shot of a location
  Bird's Eyeview: An overhead shot placed above the subject
  Frame within a frame: A composed frame placed within another frame
    to create depth
  
  Medium Shot: A shot placed three quaters away from the subject
  Close-up: A zoomed-in shot of a subject
  Worm's Eye View: A shot where the viewer is looking up at the
    subject
  
  Week 4:
  COLOURS AND GRADIENT
  Gradient in Adobe:
  COMPOSITIONS:
  Compositions matter when it comes to storytelling. 
- Foreground, Middleground & Background
 - Symmetry
 - Framing
 - Contrast
 
  Week 5:
  COMPOSITION THEORY
Foreground: Objects that are the nearest to the viewer.
Middle-ground: Objects in between foreground and background.
Background: Objects that are the furthest away from the viewer.
Design Flow: Using foreground, middle-ground and background should indicate a sense of movement, and rhythm in the design.
STORYTELLING BASICS
CENTRAL THEME:
The theme is what the story is really about. It is the main idea or underlying meaning. Often, it is the storyteller's personal opinion on the subject matter. A story may have both major and minor themes.
Major Theme: An idea that is intertwined and repeated throughout the whole narrative.
Minor Theme: An idea that appears more subtly, and does not necessarily repeat.
CONFLICT:
The conflict is what drives the story. It's what creates tension and builds suspense, which are the elements that make a story interesting.
CHARACTERS:
A story usually includes a number of characters, each with a different role or purpose. Regardless of how many characters a story has, however, there is almost always a protagonist and antagonist which are vital to the development of the story.
THREE-ACTS STRUCTURE
- Setup: The world prior to the protagonist jorney
 - Rising Tension: The series of obstacles the protagonist face, each harder than the last
 - Conflict: The point of highest tension and major decisive turning point
 
Resolution: The conflict's conclusion, where the protagonist finally overcome the conflict, learns to accept it, or is defeated by it. Regardless, this is where the journey ends.
Week 7:
TRANSITIONS
Continuity is maintained by the usage of frames, background, characters and closure.
Fig 1.12, Law of Closure
SCOTT MCLOUD'S TRANSITIONS
- Moment to Moment
 - Action to Action
 - Subject to Subject
 - Scene to Scene
 - Aspect to Aspect
 - Non Sequitur
 
  2. INSTRUCTIONS
  
  3. EXERCISE
  
Week 1:
My tutor gave us the materials for the semester so we could look through them.
  Week 2:
  
    My tutor task us to play a game called The Bezier Game, where we can get use
    to using the Pen Tool in Adobe Illustrator. 
  
Fig 3.2, Bezier Game
  
    While I may not be the best at it, I am still pretty happy with the results.
  
Week 3:
My tutor taught us about path finder in Adobe Illustrator and how to use it.
The class was replaced by the The Show Graduates Showcase where I entered a Mural Competition.
Week 6:
Public Holiday (Deepavali)
Week 7:
  My tutor taught us how to use Intertwine and make words 3D. I lost the file, a video I randomly made is all you get 
Week 8:
independent learning week
Week 9 - Week 15:
Worked on Task 3 & 4

















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