Illustration & Visual Narrative - Lecture & Exercise


24.9.2024 - 27.9.2024 / Week 1 - Week 6
Aw Wen Chia / 0368828
Illustration & Visual Narrative / Bachelor of Design (Honours) in Creative Media
Task 1



TABLE OF CONTENTS



1. LECTURES

Week 1: 

CHARACTER DESIGN BASICS

Stylized Design:
Iconic: Recognisable even with just their silhouettes.

Simplicity: Understandable designs to viewers.

Unique: Memorable, has an impact on viewers.

Fig 1.1, Stylized Design


Principle of Character Design:
Shapes: The identity of a character, different shapes relate to different personality types.

Colours: Determines the basic characteristics of the character, and relates to different emotions.

Emphasis & Contrast: Emphasize and contrast visual elements to make characters stand out.

Harmony: All shapes, lines, colours, motifs and patterns should harmonize with each other.

Expression & Poses: Have expressive behaviours, quirks and personalities to appeal to viewers.

Fig 1.2, Alladins Character Designs



Week 2:

CHIAROSCURO
An Italian term which means "light-dark".

Fig 1.3, The Matchmaker (Honthorst, 1625)


Clear Tonal Contrast - The three-dimensional volume and modelling of objects and figures.

Increases Dramatic Tension - In a scene, with the usage

Predominantly used in a dark setting - Helps focuses on the subject

Makes a scene more Emotional and Impactful

Fig 1.4, Still Life with Fruit (Caravaggio, 1601)


Positive Space:
The subject and or object

Negative Space: The space or background that surrounds the subject and or object.

Fig 1.5, Positive and Negative Spaces


Week 3:

COMPOSITION THEORY

Visual Types and Shots
The photographer chooses how to arrange the object in the frame. Composed shots should be arranged as the focus of the scene to stand out.

Fig 1.6, Establishing Shot


Basic Composition Visual Rules
Visual Narrative: Composition should compliment the subject and reflect the narrative.

Visual Flow: Determines the path viewer's eyes through the visual.

Visual Balance: Subtly guides the viewer's eyes around the visual.

Visual Hierarchy: Visualizing and focusing on the subject matter has a huge effect on the composition.


Different Types of Shots
Establishing: A wide shot of a location

Bird's Eyeview: An overhead shot placed above the subject

Frame within a frame: A composed frame placed within another frame to create depth

Medium Shot: A shot placed three quaters away from the subject

Close-up: A zoomed-in shot of a subject

Worm's Eye View: A shot where the viewer is looking up at the subject


Week 4:

COLOURS AND GRADIENT

Gradient in Adobe:
Fig 1.7, Gradient tool in Adobe



Examples of Gradient in Artworks:
Fig 1.8, Gradient in Artworks



COMPOSITIONS:
Compositions matter when it comes to storytelling. 
  • Foreground, Middleground & Background
  • Symmetry
  • Framing
  • Contrast


Week 5:
COMPOSITION THEORY

Foreground: Objects that are the nearest to the viewer.

Middle-ground: Objects in between foreground and background.

Background: Objects that are the furthest away from the viewer.

Design Flow: Using foreground, middle-ground and background should indicate a sense of movement, and rhythm in the design.
Fig 1.9, Design Flow


Week 6:
STORYTELLING BASICS

CENTRAL THEME:
The theme is what the story is really about. It is the main idea or underlying meaning. Often, it is the storyteller's personal opinion on the subject matter. A story may have both major and minor themes.

Major Theme: An idea that is intertwined and repeated throughout the whole narrative.

Minor Theme: An idea that appears more subtly, and does not necessarily repeat.

CONFLICT:
The conflict is what drives the story. It's what creates tension and builds suspense, which are the elements that make a story interesting.

CHARACTERS:
A story usually includes a number of characters, each with a different role or purpose. Regardless of how many characters a story has, however, there is almost always a protagonist and antagonist which are vital to the development of the story.

THREE-ACTS STRUCTURE
  1. Setup: The world prior to the protagonist jorney
  2. Rising Tension: The series of obstacles the protagonist face, each harder than the last
  3. Conflict: The point of highest tension and major decisive turning point
Resolution: The conflict's conclusion, where the protagonist finally overcome the conflict, learns to accept it, or is defeated by it. Regardless, this is where the journey ends.

Fig 1.10, Three-acts structure chart



Week 7:
TRANSITIONS
Continuity is maintained by the usage of frames, background, characters and closure.
Fig 1.11, Example of continuity


Fig 1.12, Law of Closure

SCOTT MCLOUD'S TRANSITIONS
  1. Moment to Moment
  2. Action to Action
  3. Subject to Subject
  4. Scene to Scene
  5. Aspect to Aspect
  6. Non Sequitur






2. INSTRUCTIONS


3. EXERCISE

Week 1:
My tutor gave us the materials for the semester so we could look through them.
Fig 3.1, Class Material



Week 2:
My tutor task us to play a game called The Bezier Game, where we can get use to using the Pen Tool in Adobe Illustrator. 

Fig 3.2, Bezier Game

While I may not be the best at it, I am still pretty happy with the results.


Week 3:
My tutor taught us about path finder in Adobe Illustrator and how to use it.
Fig 3.3, Pathfinder in Action


Week 4:
My tutor gave us some videos and slides to look through.



Week 5:
The class was replaced by the The Show Graduates Showcase where I entered a Mural Competition.


Week 6:
Public Holiday (Deepavali)


Week 7:
My tutor taught us how to use Intertwine and make words 3D. I lost the file, a video I randomly made is all you get 
Fig 3.4, Only video I got using Intertwine and 3D before Adobe deleted my file


Week 8:
independent learning week

Week 9 - Week 15:
Worked on Task 3 & 4

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