Advanced Interactive Design: Final Project


14.6.2026 - 31.7.2026 / Week 8 - Week 15
Aw Wen Chia / 0368828
Advanced Interactive Design / Bachelor of Design (Honours) in Creative Media / Graphic Design



TABLE OF CONTENTS






INSTRUCTION





LECTURE

Refer to Exercises






FINAL PROJECT

Based on the prototype I did, I started working on the final website in Adobe Animate.

I used the graphic I made in Adobe Illustrator for the prototype and reused it for the final website, as I made it based on my plans from the beginning.

Because I did a game promotion, many of the assets I used are from the game itself, but I tried replicating some of the work, so I was not only using their assets.

Fig 1, Progress


For the last 2 pages, I made more graphics in Illustrator, however, most of the images used are from the game itself. Honkai: Star Rail, or any HoYoverse game in general, is known for its hyper-detailed characters and designs. Remaking them in Illustrator is not the best approach, so I made simpler designs for the final website.

I drew inspiration from the interior design of the game and took note of how the elements came together. I then tried to piece together elements from the game to the website.

For the background, I went with a Milky Way galaxy theme as the game mainly takes place in space, I did have to dull the colours a little as it is the background and I did not want it to distract too much.


Fig 2, Dan Heng's room


Fig 3, Amphoreus


For the characters, I showcased them in a slideshow type of way as there were many characters to showcase. I compiled them in Illustrator.


Fig 4, Progress


I transferred the elements to Animate as I prefer working with Illustrator due to me being more familiar with the user interface.

Fig 5, Progress


For the information found on the website, I took it from the Honkai:Star Rail wiki page and from the game itself.

Document of Information:





Based on the character designs of some of the playable characters in the game, I simplified their designs into silhouettes to almost act as a bridge between the highly detailed art style HoYoverse is known for, and my simpler style of the website.


Fig 6, Progress


Fig 7, Progress



After finishing the graphics, arranging them, transferring them to Animate, and editing there. I uploaded the file to Netlify to turn it into a website.










FEEDBACK

My tutor instructed me to source image references for the website, emphasising that the visuals should be based on graphics I created instead of using the game's pre-existing artwork.

I made more graphics in order to help balance out the amount of in-game graphics I used.





REFLECTION

I honestly do not like working with Adobe Animate, it felt like they tried to Frankenstein Illustrator, After Effects, and Dreamweaver into one software and included the bugs and problems from all three softwares into one.

I will say that I personally preferred Animate over Dreamweaver, as I prefer graphics over text. But the software issues of Animate drove me up the wall. 

I know my website has issues, but retyping the code did not work, the same code that worked for one page did not work for the other, and I still cannot figure out why. According to my tutor and peers, sometimes retyping the same thing you already typed will magically work. Which means it was not my doing in the first place. I also found that refreshing the page makes the code work again.

For this module, I do like the fact that I got to choose the topic, and my tutor did great in teaching us how to use the software. But still, the problems I faced are still pissing me off as I am typing this.


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